Fell Beast

ResRef
badass_2
Tag
balsum
Race
Animal
Appearance
Manticore 2* (CODI-TheBatInTheHat)
Class(es)
Barbarian 20/Monk 50
HP
3,620
CR
333.0
Faction
Hostile (id 1)
Conversation

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCount
Kallrist Crypt1

Abilities

Str86 (+6 item)Dex57 (+7 item)Con106 (+6 item)Int101 (+1 item)Wis106 (+6 item)Cha101 (+1 item)

Classes

ClassLevel
Barbarian20
Monk50

Something wicked this way comes

Combat

HP3,620 (3,500 + 120 Epic Toughness)AC78 (10 base + +23 Dex + +20 natural (NaturalAC) + +2 natural (Armor Skin) + +4 armor + +14 armor enchant + +1 dodge (items) + +4 dodge (haste))BAB+35
Fort+49Ref+24Will+49
Spell Resistance60 (max of: Diamond Soul (60), items (26))

AC extras: +14 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+1
Save vs. Fortitude+1
Save vs. Reflex+1
Save vs. Will+1
Ability BonusesCharisma +1, Constitution +6, Dexterity +7, Intelligence +1, Strength +6, Wisdom +6
Skill BonusesPerform +30
Damage ReductionSoak30, bypass +10
Damage ImmunityAcid (50%), Bludgeoning (90%), Cold (75%), Electrical (75%), Fire (75%), Magical (25%), Negative (25%), Piercing (75%), Slashing (50%), Sonic (50%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear, Level/Ability Drain, Mind-Affecting Spells (racial, gear), Paralysis, Poison, Sneak Attack
Immunity: SpellsFlesh to Stone, Implosion, Mordenkainen's Disjunction, Petrification (Breath, Gaze, Touch)
Immunity: Spell Level3rd level and below
Regeneration+15 HP/round
Turn Resistance+17
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Slam6d10cbludgweaponMelee+73/+70/+67/+64/+6120/x2
Creature weapon (L)Devstating ClawcslshprcweapMelee+93/+90/+87/+84/+8120/x2
Creature weapon (bite)Devstating ClawcslshprcweapMelee+93/+90/+87/+84/+8120/x2

Equipment

SlotItemLootable
ChestChain of The GuardianNo
Creature weapon (R)Slam6d10No
Creature weapon (L)Devstating ClawNo
Creature weapon (bite)Devstating ClawNo
Creature hide_BOSS SKINNo

Feats (35)

Skills

SkillRanks
Concentration1
Discipline80
Heal1
Hide61
Listen61
Lore1
Move Silently61
Parry2
Persuade61
Tumble1
Craft Trap1

Scripts

EventScript
ScriptHeartbeatnw_c2_default9
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathfb_guard_death
ScriptDisturbednw_c2_default8
ScriptSpawnspawn_fellbeast
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte