Bywater

ResRef
bywater
Tag
Bywater
Tileset
Rural Winter (ttr01)
Size
11×14 tiles
OnEnter
leash_to_area
OnExit
cleanup

Path from "Well of Eru"

9 hops

  1. "Well of Eru" → Bree [use the “x2_doorhard2” door]
  2. Bree → Old Forest: Withywindle Path [step on the “bree2brandy” trigger]
  3. Old Forest: Withywindle Path → Old Forest [step on the “withy2tom” trigger]
  4. Old Forest → Old Forest [step on the “tom2oldforest” trigger]
  5. Old Forest → Buckland [step on the “oldforest2buckland” trigger]
  6. Buckland → Brandywine Bridge [step on the “buckland2brandy” trigger]
  7. Brandywine Bridge → Whitfurrows [step on the “brandy2whit” trigger]
  8. Whitfurrows → Frogmorton [step on the “whit2frog” trigger]
  9. Frogmorton → Bywater [step on the “frog2bywater” trigger]

Outgoing transitions

KindLabelDestinationWaypoint tag
triggerbywater2frogFrogmortonfrog2bywater
triggerbywater2hobHobbitonhobfrombywater

Incoming transitions

KindFromLabel
triggerFrogmortonfrog2bywater
triggerHobbitonhob2bywater

NPCs

NameResRefRaceClassHPCRFactionConversationRespawnCount
Maggot FarmermaggotfarmerHalfElfFighter 10/Bard 10/Arcane_Archer 604756436.0Commoner15 min1
Boynw_malekid01_2HumanCommoner 120.25Commoner15 min1
Old Noakesnw_oldman_2_2HumanCommoner 120.25Commonerq_post_r215 min1
Cowzep_cow2AnimalAnimal 150.1667Commoner15 min4
Brown Holstein Cowzep_cowholsbrAnimalAnimal 1242.0Commoner15 min2
Chickennw_chickenAnimalAnimal 140.25Commoner15 min10

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Conversations triggered here

ConversationResRefTriggered viaTeleports to
*slaps his knee* There it is! Days I've waited on that parce…q_post_r2NPC blueprint nw_oldman_2_2; NPC Old Noakes—

Waypoints

TagResRef
WP_bywater2frog
WP_MaggotFarmer_01
WP_NW_OLDMAN_01
WP_NW_OLDMAN_02
WP_NW_OLDMAN_03
WP_NW_OLDMAN_04
WP_NW_OLDMAN_05
WP_NW_OLDMAN_06
WP_NW_OLDMAN_07
WP_NW_OLDMAN_08
bywaterfromhobnw_waypoint001
mnx_bywater2frognw_mapnote001
mnx_bywater2hobnw_mapnote001